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  • graphics are wonderful
  • needs some sensitivity adjustments on the camera (or a sensitivity input)
  • it was hard to aim the spells
  • spell #2, gives targeting icon, but only fires in front of the facing of the character - the UI and ability don’t match
  • the cooldowns on the spells/dash left me wondering what the intended play behavior was to avoid damage
  • the walking running audio would randomly not stop - using a trigger for each foot fall to play 1 foot step works really well to keep this well synced with the animations
  • the animations look fairly good
  • with a bit more gameplay design/focus you could get a rather impressive game here.