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(1 edit)

This one has high energy, and I'm always down for precision platforming, but I can't help but feel like this game is a handful of small control tweaks away from being super fluid. The camera, first off, could use some smoothing or at least not follow you around everywhere all the time so you can get your bearings. I'm finding I really can't parse new areas in time to really counteract without having to just memorize. Smaller levels (divvying these into digestible chunks) or checkpoints might also help with that. The main movement is a bit jerky but not too bad to handle. The dash feels like a bit too much though, and at least a bit too linear in speed. Easing out the speed to segue the player back into having control would probably help a lot.

Those are mostly nitpicks though and I know it's hella hard to make flawless controls for a jam game, especially precision-based. And I still had fun. So uh, _ahem_

NO WAY!