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I briefly tried this out but it was in too obviously of an early state to really give it much time. Considering what you mention in the game page, makes sense, and I mean no nastiness. I'll give my points but feel free to ignore me.

  • The setup is fine enough, nothing special, but we can work with that.
  • The art assets that are there are cute, especially the sprites, but the maps and content are too obviously bare and unfinished for me to like them as they are now. The quality of them isolated is good, so a fully furnished game with them I'm sure would be nice.
  • You are a liar, that cow (and the chicken and chicks) are cute.
  • When I talk with people often it directly slaps me into the confession/gift screen. In a cleaner version you might want to make a separate command to prompt it, as having to back down out of that choice every time you talk to them would be very tedious. For an example, the Rune Factory series shelves those extra options behind a button input during their dialog, eg >talk to the npc >press extra button > opens extra choices. 
  • I have no clue how to play the fishing game, and there really wasn't any instruction for me to manage.

Is this enjoyable for me as it is now? Honestly, no. Does it look like a good base you could work from? Yeah! The sprites are very cute and I can image a more complete game being very charming. 

Good luck and good job getting anything done at all! No matter what it's always hard.

thank you for your feedback! i hadnt considered the specific hierarchy of the character interaction events so i wasnt sure why i was getting a similar error where the little dialogue bit was skipped but youre probably right. definitely something for me to consider in the future! the fishing minigame thing is worrying because it is the key mechanic of the game, and you can't really progress without it... i'm surprised i didnt consider a more in-depth control guide for it. once again, thank you!