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(+1)

Wow thanks for the detailed feedback

Yes the short length of the game is really a pity - I wanted to turn it into somewhat of a longer boss fight that started harmless…

Some clearer anticipation frames (I guess something like stretching back a bit before actually slinging towards the player) would have been nice - that’s a good idea :)

I originally intended that “wobbly-wobbly” after a hit to be some kind of a telegraph but seems it turned out too generic and visually unrelated to the attack…

Some good stuff to think about! Thanks again