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(2 edits)

thanks so much for checking it out! i definitely agree with you, transitioning from stage design to a boss pattern while trying to balance the difficulty has always been tough for me. i'm rather inert when it comes to this part of game design, but i am enjoying figuring it out! thanks again!

Yeah, no worries.  Balancing difficulty is never an exact science, and it takes a lot of work and a lot of testing to get it right.  Obviously, it's even harder to accomplish during a game jam.