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(+1)

I wish the platforming was more interesting, but I was pleasantly surprised with how AI felt to deal with. It was indeed collaboration and not one of those "stupid AI ruins everything" games. Was AI logic hard to code?

(1 edit) (+2)

Thanks for playing hope you enjoyed it.

On the hard scale I'd say Ai coding was about 6/10 (Using raycasts saved a ton of time)