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Thanks for nice words! How far did you manage to get?

This must have been a great effort to pull it out in just 3 days

I was actually busy significant portion of the first day, so I probably only had about ~2.3 days and yeah I was working non-stop (no food, only 3 hours of sleep the last night), barely managed to fit in the critical stuff (selling, planting, plant growth) had TypeScript compilation errors, which I managed to fix before the original deadline, but then had it not working on Itch, which took ~30 minutes out of the extended deadline to solve (turns out Vite by default assumes your site will be hosted at "root.domain", but Itch hosts at "root.domain/some/url").

but making a game that you play with javascript is on another level!

This is actually the simple part and one of the reasons I chose JavaScript: you just do `eval()` 😅 (with a bit of extra stuff to export necessary functions).
But for each part of the drone (like "Motor") I had to program the corresponding view-object (MotorView), which would only give you access to things you are supposed to have access to (you shouldn't just be able to change drone `position` arbitrarily, you should only be able to control its `force` and then once again - this `force` is capped, you shouldn't be able to set arbitrarily large values).