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(1 edit)

The sytem is fantastic, but I noticed some strange issue that may cause a lot of problem.
In fact, whenever I switch the game to full screen mode any dialogue that should trigger will not show up, but still will be going ( I hear the voice of the dialogue and can even interact with choiche type dialogues). I think it is only a graphical issue. I am working on GMS2.
Hope that you can solve this problem, I would be really gratefull to you.
P.S. I don't speak english that well, so please forgive me if I wrote something wrong :)

Deleted 5 years ago

Found out how to fix this, have a general global game object.

At the create event put this code: (This will get the width and height of you camera, here the camera is 0)

var _view_width = camera_get_view_width(view_camera[0]);
var _view_height = camera_get_view_height(view_camera[0]);
display_set_gui_size(_view_width, _view_height);

Then at obj_textbox, go to create event and change the scale variable to something that will fit your size, according to your viewport settings.

You will also need to change the fnt_dialogue size to make it fit as well.

could be her code for gui height and width doesnt like your code for resolution scaling.. without an error code or visibly seeing your structure.. my thoughts are you have two codes to get gui scale in different places