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Found out how to fix this, have a general global game object.

At the create event put this code: (This will get the width and height of you camera, here the camera is 0)

var _view_width = camera_get_view_width(view_camera[0]);
var _view_height = camera_get_view_height(view_camera[0]);
display_set_gui_size(_view_width, _view_height);

Then at obj_textbox, go to create event and change the scale variable to something that will fit your size, according to your viewport settings.

You will also need to change the fnt_dialogue size to make it fit as well.