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VinceInDisguise

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A member registered Jan 12, 2019

Recent community posts

in theory you could easily have an "if" statement so...... if (questActive = true) { quest_code} and use the script in the dialogue tutorial to trigger... im a pretty new to GMS2 language though.. 

could be her code for gui height and width doesnt like your code for resolution scaling.. without an error code or visibly seeing your structure.. my thoughts are you have two codes to get gui scale in different places

(1 edit)

do you have any error codes to paste?

The asset works well for me, are you using the correct input key to interact with the obj_examplchar?