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Thanks for the detailed feedback!

Agree that the biggest shortcoming is the lack of a tutorial. We went back and forth on some mechanics up until the last day, and were only able to work for two of the three days, so we just didn’t have enough time to put it in. Instead we just gave the first few customers very long timers and hoped the UI was good enough to orient yourself after a little while.

That’s a good point about the placement of the categories… definitely should have put them in the same positions (left to right) as the triangle! Sometimes the most obvious things only become obvious after the jam has ended.

Sorry about the window size, game jams are not forgiving with time and deadlines and my graphics library is not as trivial to deal with this as Unity, etc.

Thanks for playing!