Thanks for your honest feedback, it's always my favourite :D
Ok let's see.
- You are 100% right on this, the buttons seem quite useless and just a gimmick for the robot, the original idea was to have many more options for the robot, not all in context. I tought of having a way to record actions and stuff like that. Obviously that was way overscoped for me since I wanted to make a short story too and i ended up not doing that, but since i didn't have much time left, i tought to leave the button and platform buttons in instead of reworking them from scratch. But if I keep working on this, I'll rework all of that from the ground up and either give the robot more interesting commands or changing how it works all together. (One idea is to unlock multiple robots to swap to when you rescue them, with different actions, but that's just an idea for now lol)
- This is a REALLY nice idea, I didn't think of that at all. Not only it makes more sense, but it will solve some things that i dont like (like blocking you from going ahead if you don't reacall the robot back). I do use trigger colliders for the context actions yes, and i will probably do as you suggested and make the robot come back automatically when you get out of the "platform trigger area". Thanks!
About the boss... it's super rushed haha. I ran out of time and since i always want to submit at least 6-7 hours before the deadline (in case something goes wrong) I had to pretty much rush the last part as to not submit an incomplete project. I tought better rushed than incomplete. But I do intend on working more on it to make it more interesting. Also the idea is to make multiple "Evil Robots" to beat (think of megaman and the various levels with different bosses) and rescue all of the other little robots. But yeah not much to say about that, i agree it's a bit boring haha.
Same for the floppy disk, at first the idea was to have them scattered around multiple levels and keep track of which one you had and use the computer as a "Hub\Checkpoint" where you could save your progress and watch the cutscenes you acquired. Wanted to make some floppy disks harder to get maybe, with more bits of story, sort of collectables. But again, the time ran out and instead i decided to just place them near the computer. Fun thing is, picking up the floppy disk isn't even required to start the cutscene on the computer, basically they're there because the first one gives you a little text telling you what it is. But if i end up working on this more, i want to place them around in hidden places and stuff like that.
Thanks for your honest feedback, i really appreciate it you have no idea how much :) I LOVE how in depth you went and your honsety! ^^