WorldAlignedTexture node is great for autotiling materials on static objects,
but don't use it on crates and other moving stuff.
Criteria | Rank | Score* | Raw Score |
Graphics | #363 | 1.644 | 2.600 |
Authenticity (use of resolution) | #376 | 1.897 | 3.000 |
Overall | #402 | 1.265 | 2.000 |
Gameplay | #405 | 0.885 | 1.400 |
Audio | #410 | 0.632 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
1 man team - I had a good time!
Was the resolution a challenge?
The biggest hurdle was adding text to the screen that matched the resolution in Unreal Engine- it was largely done by hand, and I had to become way more familiar with the UE5 UI system than I was before!
Unfortunately, the HUD doesn't seem to appear on the compiled .exe, haha... Oh well!
What did you learn?
I learned a lot about the Unreal Engine, and several of its sub-systems, such as the texture and UI systems.
It looks cool, and a first person Kaiju simulator sounds interesting
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