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Wow!!!!!!!!!! This is absolutely amazing!

The game started off with an amazing first impression. Menu screen made to perfection! Attention to detail is impeccable! As someone who was up until 3am last week making games while working full-time, this story hits way too close-to-home 😂

The gameplay is very much in the Octodadlike camp! (I'd say the closest companion in terms of movement might be "I am Bread" in terms of movement and not hitting things 😅)  I do think it was very enjoyable, and with a little more refinement, the game would feel absolutely professional-tier!

I think the game suffers from, what might have an actual name, but I like to call "Pro-gamer developer syndrome". Essentially that it's all too often that devs (especially me lol) get v good at their own games and therefore make the difficulty insanely hard. Introducing both the launchpad and cola bottle in level 3 made things very difficult, since I was learning both at the same time. I'm a very committed person, so after about 20 attempts, I managed to do it!

And I'm glad I did! Because the leadup to the end of the game is absolutely insane! Honestly 2 of the best sequences I've seen in a SBIGJam game in a long time, clearly a lot of effort and creativity going into it! I was just like woaahhhhhhhhhhhhh 🤯

Yeah so anyway gud gam. v gud gam. Well done!