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(+2)

I think in-game time should be used (or sum of times for a full run).  Otherwise different hardware can get you different times.

thx, i'll look into that

at least on my hardware the timer seems to run in realtime

(1 edit)

While I definitely agree with this, there's also something else I've noticed with the time. The "miliseconds" are in base 60, so you can never get a time of xy.61 to  xy.99 in a run.

Yes, the last number is frames instead of milliseconds.