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I have to agree with everyone else on the coin toss portion of the game. It takes away from the enjoyment factor. You can't even guarantee that you will get to save. I could understand this being implemented in hard mode but it is pretty unimpressive in normal. Don't take it away just tone it down. It seems the average play time from "lets payers" is about an hour and then they state they probably won't be playing again. I really enjoy the atmosphere, the art style and music. This game is to punishing for me with the odds of a coin toss showing up.

I agree that the coin-toss is really rough. There are a couple of ways to deal with it.

One is to Guard, before the Coin-toss comes up, this should disable it. I'm not super keen on this method of dealing with the coin-toss, as I think it's a very easy way of removing all the danger involved.

The second way is to avoid the coin-toss by destroying the part of the enemy that causes it. With the guard's, you destroy their left hand (the empty one, not holding a cleaver).

If you feel the game is unbalanced, we are trying to fix it up with a community mod, on the Discord server.

Hope this helps!

It is NOT just a matter of the combat coin flips.  Most of them are completely unnecessary and it seems far too often that you fail them to be RNG.  Much less doing a coin flip to save is just ridiculous and I've saved ONE time out of about 25 and I had already been mauled to have no legs in that one so... yeah. 

Add in the mercenary's nonsense of the intro where you need RNG to not screw your game in order to get an ability?  If I get the coin flip wrong there I just close the game and reopen because it's garbage that you get screwed for your class abilities.

Yeah, the coin tosses at character generation are unreasonable. The Outlander can get a fear of everything, if he fails one of his coin tosses.

I'm sorry you've been having difficulties with the saving system, it is the hardest until you get good at the game, then have a really good run, in which case you do get some saves to fall back on in future. The mod I mentioned does include a debugging tool, which less you save freely. At the very least, you could use that to save the game right after creating a Merc, so you can skip the character gen process.

Hey Undeadly! The coin-tosses are clearly something that bother people so I'm actually doing just what you said - tone it down. Many of the one-hit kills will be replaced with strong attacks that are bearable with good health and armor. Hopefully this will balance it out and make it seem less rough.