(Your game starts at 2:01:21)
I streamed this and had a lot of fun! It wasn't perfect, but I would not have expected it to be anyone's first project, that's for sure.
- +I really liked the pixel aesthetic. If custom (I think it was?) it was a great achievement. There was a good amount of little touches here and there for everything to be cohesive and nice, despite the apparent simplicity. The combat sprites were fun and the little flowers on the very simple environments were lovely.
- +The text had its ups and downs, but overall it was fine with it. Had it run longer it might have gotten on my nerves, but it did the job.
- +I enjoyed the concept of planting flowers being key to the experience. It's a lovely sentiment and even better, it makes the environment interesting. In a perfect, longer game with more time I would have loved to see access to a lot more content via flower planting, even silly stuff like different flower types as tools or making shapes having an effect.
- -The combat feels a bit strange, and it was not until much later that the NPC who EXPLAINS how it works appears. Even then, whether a demon would kill you, even with a state applied, was a bit of a crapshoot and up to luck. Once you got a single extra heart, the game was a steamroll (which is completely fine by me! I was not here for complicated combat).
- -The game would have probably benefited from trimming down encounters in general. For how simplistic they are in practice, there were too many demons. You could trim 15-30 minutes of trying to sneak past encounters/fighting easily, and I feel the game would have been smoother. Since there's no leveling or anything fighting doesn't have a solid reward, and if it's for the seeds, I would have happily explored instead for more.
- -The one single issue I had with environments (whose simplicity I enjoyed just fine) was how south exits were handled. They were a bit hard to see, and I think some sort of indentation to the north side of the same wall would have helped locate them.
- -I found two endings, and both were very abrupt. I will take wild guess this was more from time constraints than the intention, but it was a pity it did not end with a bit more flair.
Overall: great job, especially for a first completed game!