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I loved this!  The mechanics were so tight, which is impressive for a gamejam game - particularly the risk vs. reward of staying out of cover to improve accuracy and moving between cover to divert enemy aim!  

I would have liked an ammo/reload system to keep the pressure up.  But I loved how you added a combo system too which adds replayability/speedrun potential.  I wasn't able to finish it, but I'll be coming back to this one!

Thank you, I was considering implementing a reload mechanic but since the game doesn't punish the player for staying in cover for too long in it's current state, it just kinda slowed the game down without being an extra challenge for the player so I decided to keep it out of this version. 

Also had speedrunning in mind, my personal best is 1:21.50, you can find the video in the game's page if you are interested :]