Great concept - very fun, almost feels like a bullethell in the way you have to dodge slimes. What kind of algorithm did you use for the slimes and skeletons?
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Thanks !
- The slimes have random destination, and change whenever they bump into an obstacle.
- The skels also have random destination , but when they bump into something, they get idle and wait for a new random destination given by the giant brain. And if they see a slime not too far, they go to wash it.
A big dilemna for the release was to adjust the intelligence of the skels. Not too smart, but not too dumb neither, or I got mad playing ;)