I noticed, but only afterwards… I usually defeat enemies in two or three hits, the exception is the Junker that occassionally spawns near three scrap gathering points, and the goons during the Nui rescue mission. They have more health, and Mable will fire her weapon at them.
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Speaking of that mission, while I don't object to the outcome currently available, I would like to see alternate paths (not a replacement) where I can avoid Mable getting assaulted. I don't mind rapey scenes where my character is the victim or the aggressor, but scenes where other's, especially allies, are assaulted and having the ability to protect them taken away… is off-putting.
That's not to say the scene itself shouldn't be there. It is really good, and I would enjoy it if I was playing Mable, if the other allies weren't present, or were part of the sexing me group (Like Fawn, or Kitty).
So, if you have time, motivation, and ideas, giving the player more options, like purchasing a weapon for Kitty, or blasting open the door with a smaller explosion, casting the gang into a panic with scattering debris and obscuring smoke so you can take them out in smaller groups, or something that lets the player feel like they have a bit more control.
It just felt odd when the game said "yeah, you trust kitty to leave with the explosive" when I really didn't. Her character art and personality raise all kinds of red flags for me, so I really wasn't as surprised as my character was when she pulled the "double bullshit" stunt.
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And as for Nui, I understand not equiping them with weapons, jewelery, and most clothing… but why not marks?
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Speaking of Kitty… Where do I buy her clothes? I want to wear her top and bottom…
I'm surprised I can unequip and wear everything else, but not complaining.
For Kitty and Mable, while their clothes say wearable by them and you, their ear equipment says it can only be worn by you, but after unequipping them you can put them back on the respective allies.