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Everything feels so clean, the visuals, the gameplay, I like how you implement the minimap and the objective markers.

Jumping, getting the items and delivering them feels so fun and responsive but I think half a minute it's just so thight that most of the time you'll be losing against it. Overall I like the idea, execution, visuals even the time limit in the paper is great. I liked it!

Thanks for the kind words! I guess I didn’t make it clear enough that you’re not actually supposed to win or lose, you’re supposed to find the hidden AI and convince it to stop fighting.

Maybe I underestimated how much people just really want to believe in what their corporate overlords tell them to do? lol