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the art is great, i coudnt really connect with the movment of the character, the timing and collison feels off, i like the level desgin but the movement just really affected my exprience  

Thnx for playing and the feedback… Any hints on what didn’t click in with the movement for you? It’s good to hear feedback and look for improvement opportunities

mmm is hard to say because i havent play prince of persia and  i feel that where the style of plataforming is coming from , i would say that i hit things that i feel like i should be getting over like if there was a invisible wall that made the object bigger and the jump never lands where i think is going to land, but it could be just me that im not use to this type of jump

Collision wise maybe the BBox for the character is a bit wide (a rect) considering he’s a “stick man”, so probably I will try to fine tune it as it might feel a bit odd stopping at an arms length… in the other hand this makes platforming easier as you can really extend a bit out of a platform before dropping. I’ll need to balance things out…

Jump is lacking air control and is a based on button-press time, can be tricky to master and feels so unnatural against your usual platforming where you can fully adjust trajectory mid-flight that I totally understand this might not be the cup of tea for every player, maybe I can consider optional settings you can configure for several aspects of the gameplay…

Thnx for the feedback