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mmm is hard to say because i havent play prince of persia and  i feel that where the style of plataforming is coming from , i would say that i hit things that i feel like i should be getting over like if there was a invisible wall that made the object bigger and the jump never lands where i think is going to land, but it could be just me that im not use to this type of jump

Collision wise maybe the BBox for the character is a bit wide (a rect) considering he’s a “stick man”, so probably I will try to fine tune it as it might feel a bit odd stopping at an arms length… in the other hand this makes platforming easier as you can really extend a bit out of a platform before dropping. I’ll need to balance things out…

Jump is lacking air control and is a based on button-press time, can be tricky to master and feels so unnatural against your usual platforming where you can fully adjust trajectory mid-flight that I totally understand this might not be the cup of tea for every player, maybe I can consider optional settings you can configure for several aspects of the gameplay…

Thnx for the feedback