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(1 edit)

Great visuals and sounds.

Landing after a jump where no damage was taken felt really long relative to the speed the character moves (felt like a split between Prince of Persia and a faster paced platformer).

I was hoping to get to more interesting game mechanics sooner over a slow boil (given that it’s a jam setting).

(+1)

Thank you for playing it… Seems that the landing is ruffling some feathers around, and probably needs some fine tunning (like keeping part of the speed, or a roll landing to keep moving). Sadly I had not the time or the space in the cart to expand mechanics, but I will be working on a post-jam version see if I can fit a few more things and improve the engine overall.