Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thank you! The intention of the restrictive move mechanics was to escame a “mario style” platforming experince… I wanted it to feel like a deadly run through unexplored ruins, with danger lurking around and human-like abilities (even though jump is far over a normal-human campacity :P) Glad you liked it… once you get used to the jump sensibiilty it’s not that hard, but still harder than with full air-control during the jump.

Glad you enjoyed playing it!

(+1)

I do understand why you wanted to escame that "mario style" and honestly I think you did well!

Your game got me nostalgic and makes me remember how much fun I had playing Prince of Persia on DOS for some reasons.. Probably because of overall mechanics and these good restrictive moves.

I'm repeating myself but again, really good job here! 😅