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This is very much the same as my experience with the project - I was first approached only a few weeks before the deadline, had no contact from anyone organising the project after I submitted my game and had no idea what was going on, if my game was actually going to be included.

I don't think anyone organising the project went into it with malice, and certainly running a collaboration with this many people is a huge task, but the lack of communication did sour me on it.  At first I was very flattered to have been approached, but ultimately it felt like I was just included to make up numbers rather than because any of the curators had any interest in my work.

I did choose to keep my game in Meditations, but I don't disagree with anyone who didn't want to be part of it anymore.

Yeah, I ended up feeling that way too. It sucks =(

I'm pretty sure your game is good enough to be part of any project.

I don't have a game in this project, but I'm just so dissapointed how this has developed. For me, something like Meditations should first and foremost be a celebration of the people who contributed their time and energy to create the games that are in it.

Looking at it from the outside, I can't shake the feeling that for the organisers it seemed more important to have a nice  and sleek product to present to consumers, while the feelings of the contributors themselves weren't regarded at all.

I'm really sorry, for anyone who contributed and who in the end felt like their work didn't matter, because it does matter.