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andimlenny

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A member registered Jan 30, 2017 · View creator page →

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This is really delightful!!!

<3

Thank you!!!

I really like the design of the hangar room - it's got a fantastic sense of space and the robot characters look so good.

This is really sweet!!!

This is fun! It gets overwhelming pretty quickly, but that's part of the charm.

Oh this is really cool! I love the visual style and I really love tea.

This was super fun!

I really loved the bug hunting part, the art looked great and you manged to make me feel super lost without it getting frustrating.

Em this is so beautiful and well crafted.

I don't know what to say except that playing this gave me five minutes of peace and calm this morning and I'm glad I got to experience it.

I love the art, the game looks gorgeous and I love the idea of being an umbrella fighting the weather!

The gameplay is overwhelming (I died very quickly!) but in an enjoyable way.

If you place an item on a tile the item will hide the tile until it's picked up. You could maybe make the footprints the tile art and have the item covering it until the player walks over it?

This is really cute! Cool work with the hack, too.

Ahhh this is so charming! It took me a little while to get used to the controls but once I got the hang of it I had a lot of fun.

(Edited 1 time)

I love it!!!

This is so sweet. Hermie is a good friend.

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[Redacted] castle has me cackling. I'm glad you appreciate my weird hobby.

💖 💖 💖

If only we all lived next door to each other.

Thank you!

This is the first time I've tried to make a puzzle game, so designing puzzles is definitely something I need to work on.

I was hoping that people would notice that!

Thank you!

🦆

I don't think that the example games in the editor are really meant to be played? Like a lot of them don't even have any win conditions listed, so if you try and play them you get game over straight away. They seem to be more to show you how to set up certain interactions.

Duck friends! Duck friends!

Sorry the gate confused you! The pulling mechanics can get a little weird (like accidentally picking things up when you walk past them), but I wanted to make the gates flexible.

I'm glad you enjoyed the music! This was... about the fourth song I worked on for this? I had a lot of trouble getting the tone right.

Undo came very in handy while I was playtesting, that's for sure.

Hooray! I'm glad you enjoyed it.

Yay! I'm glad you enjoyed it.

The undo button is a default feature in the editor I used. I agree it's very handy - I had to play the puzzles a lot to test them, and it was nice to not have to start over on simple mistakes.

This is a neat little puzzle! The dithering between the sand and the water looks really good too.

This is so cute! I love the colour palette you used.

Oh my. This took a turn.

You're welcome!

It looks a m a z i n g.

The visuals are amazing and the music  does such a great job of setting the mood.

Hi!

There isn't a way to do what you're describing in regular Bitsy, but if you're open to adding hacks there are a couple of ways you could do this.

One is to use the javascript dialogue hack to change the colours of the current palette when they talk to the character [https://github.com/seleb/bitsy-hacks/blob/master/dist/javascript%20dialog.js]. Changing the colours in the palette is one of the example uses given near the top of the page.

Alternately, you could use the exit from dialogue hack, and have the player automatically move to a duplicate room with a new colour palette when they talk to the character [https://github.com/seleb/bitsy-hacks/blob/master/dist/exit-from-dialog.js]

Thank you!!!

<3 <3 <3

<3 <3 <3

<3 <3 <3

Oh my gosh this is fantastic!!!

This is so beautiful.

I love how it's a tiny exploration game.

That's frustrating.

You can try joining the Bitsy Discord chat, you'll get help faster and from more people there than you will here - https://discord.gg/3z9cswn

So beautiful and soothing.