This is really delightful!!!
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If you place an item on a tile the item will hide the tile until it's picked up. You could maybe make the footprints the tile art and have the item covering it until the player walks over it?
I don't think that the example games in the editor are really meant to be played? Like a lot of them don't even have any win conditions listed, so if you try and play them you get game over straight away. They seem to be more to show you how to set up certain interactions.
Duck friends! Duck friends!
Sorry the gate confused you! The pulling mechanics can get a little weird (like accidentally picking things up when you walk past them), but I wanted to make the gates flexible.
I'm glad you enjoyed the music! This was... about the fourth song I worked on for this? I had a lot of trouble getting the tone right.
Undo came very in handy while I was playtesting, that's for sure.
Yay! I'm glad you enjoyed it.
The undo button is a default feature in the editor I used. I agree it's very handy - I had to play the puzzles a lot to test them, and it was nice to not have to start over on simple mistakes.
There isn't a way to do what you're describing in regular Bitsy, but if you're open to adding hacks there are a couple of ways you could do this.
Alternately, you could use the exit from dialogue hack, and have the player automatically move to a duplicate room with a new colour palette when they talk to the character [https://github.com/seleb/bitsy-hacks/blob/master/dist/exit-from-dialog.js]