Recent community posts
That's okay, everyone is new at first!
You can't install hacks in the Bitsy editor. You can either download your game's HTML file and add the hack by hand, or you can use Borksy (https://ayolland.itch.io/borksy). With Borksy, you paste in your game data and select the hacks you want to use, and it will output the game file with the hack included.
If you haven't already, you might also be interested in joining the Bitsy Talk Discord. There are plenty of folks there who will be happy to help you with the ins and outs of Bitsy. Here's an invite: https://discord.gg/Z5Eq2eH
The exit from dialogue hack is definitely your friend in this instance - https://github.com/seleb/bitsy-hacks/blob/master/dist/exit-from-dialog.js
You'll need to create a sprite for your door, and give it a conditional dialogue block that checks the number of items.
This is super cute! I really like the mechanic of having to rotate the cursor vertical or horizontal, I haven't seen that done in this kind of matching game before so it feels really fresh.
If you place an item on a tile the item will hide the tile until it's picked up. You could maybe make the footprints the tile art and have the item covering it until the player walks over it?
I don't think that the example games in the editor are really meant to be played? Like a lot of them don't even have any win conditions listed, so if you try and play them you get game over straight away. They seem to be more to show you how to set up certain interactions.
Duck friends! Duck friends!
Sorry the gate confused you! The pulling mechanics can get a little weird (like accidentally picking things up when you walk past them), but I wanted to make the gates flexible.
I'm glad you enjoyed the music! This was... about the fourth song I worked on for this? I had a lot of trouble getting the tone right.
Undo came very in handy while I was playtesting, that's for sure.
Yay! I'm glad you enjoyed it.
The undo button is a default feature in the editor I used. I agree it's very handy - I had to play the puzzles a lot to test them, and it was nice to not have to start over on simple mistakes.