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A member registered Jan 30, 2017 · View creator page โ†’

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Thank you!!!

That's a huge compliment, thank you!

Thank you!!!

Thank you! I wrote the music years ago, but when I saw the theme for the jam I knew I wanted to make a game to go with it!

That's okay, everyone is new at first!

You can't install hacks in the Bitsy editor. You can either download your game's HTML file and add the hack by hand, or you can use Borksy ( With Borksy, you paste in your game data and select the hacks you want to use, and it will output the game file with the hack included.

If you haven't already, you might also be interested in joining the Bitsy Talk Discord. There are plenty of folks there who will be happy to help you with the ins and outs of Bitsy. Here's an invite:

The exit from dialogue hack is definitely your friend in this instance -

You'll need to create a sprite for your door, and give it a conditional dialogue block that checks the number of items.

Onion!!! This is so gorgeous!!!

Ah this is so gorgeous! I love summer showers.

So many friends! I tried to go really fast so the sound effects would overlap each other and make fun background music.

This is super cute! I really like the mechanic of having to rotate the cursor vertical or horizontal, I haven't seen that done in this kind of matching game before so it feels really fresh.

This is so sweet!

This is really delightful!!!


Thank you!!!

I really like the design of the hangar room - it's got a fantastic sense of space and the robot characters look so good.

This is really sweet!!!

This is fun! It gets overwhelming pretty quickly, but that's part of the charm.

Oh this is really cool! I love the visual style and I really love tea.

This was super fun!

I really loved the bug hunting part, the art looked great and you manged to make me feel super lost without it getting frustrating.

Em this is so beautiful and well crafted.

I don't know what to say except that playing this gave me five minutes of peace and calm this morning and I'm glad I got to experience it.

I love the art, the game looks gorgeous and I love the idea of being an umbrella fighting the weather!

The gameplay is overwhelming (I died very quickly!) but in an enjoyable way.

If you place an item on a tile the item will hide the tile until it's picked up. You could maybe make the footprints the tile art and have the item covering it until the player walks over it?

This is really cute! Cool work with the hack, too.

Ahhh this is so charming! It took me a little while to get used to the controls but once I got the hang of it I had a lot of fun.

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I love it!!!

This is so sweet. Hermie is a good friend.

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[Redacted] castle has me cackling. I'm glad you appreciate my weird hobby.

๐Ÿ’– ๐Ÿ’– ๐Ÿ’–

If only we all lived next door to each other.

Thank you!

This is the first time I've tried to make a puzzle game, so designing puzzles is definitely something I need to work on.

I was hoping that people would notice that!

Thank you!


I don't think that the example games in the editor are really meant to be played? Like a lot of them don't even have any win conditions listed, so if you try and play them you get game over straight away. They seem to be more to show you how to set up certain interactions.

Duck friends! Duck friends!

Sorry the gate confused you! The pulling mechanics can get a little weird (like accidentally picking things up when you walk past them), but I wanted to make the gates flexible.

I'm glad you enjoyed the music! This was... about the fourth song I worked on for this? I had a lot of trouble getting the tone right.

Undo came very in handy while I was playtesting, that's for sure.

Hooray! I'm glad you enjoyed it.

Yay! I'm glad you enjoyed it.

The undo button is a default feature in the editor I used. I agree it's very handy - I had to play the puzzles a lot to test them, and it was nice to not have to start over on simple mistakes.

This is a neat little puzzle! The dithering between the sand and the water looks really good too.

This is so cute! I love the colour palette you used.

Oh my. This took a turn.

You're welcome!