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Good to see another Zelda-alike in this competition! I had a lot of fun with this game. The controls originally took a bit of time to get used to, and me and my friends guessed the twist right out from the getgo, but it was a genuinely fun romp.

I suppose the biggest thing I'd like to see from this game is "more". Ultimately, the action just consisted of a screen of enemies, then a boss, then a screen of enemies, then a boss, and repeat. The actual combat itself didn't get too difficult, I would've appreciated a little more teeth to the fights that I could just mash attack on while getting hit, and I would've appreciated a couple alternate paths depending on whether or not I upgraded a lot or went out from the getgo.
The special upgrade gave us all a laugh once we managed to A: Figure out how to get it, and B: See it in action. Amazing. Almost worth the price of admission alone.

Bonus points for not having any major defining bugs in your game--you thoroughly tested all of these systems and made sure everything worked! I struggled a lot with that in my own entry, ahah.

Good luck in the contest, and well done on your game!

Thanks for playing and for the feedback!