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1.118 (Realspace)
- Added some additional possible jet and weapon properties to the intermission stat sheets
- Picking up items that lower you max health while having only 1 max heart will no longer kill you (instead leaves you at 1 heart container)
- Enemies can now be immune to missile lock, this includes most larger bosses (not their attachments), jam domes, but also store ships and enemy husks
- Player homing locks can no longer track enemies that are immune to homing lock, they will seek out the closest non-immune enemy instead
- Missile Hardpoints, Missile Manufacturer tracer shots and jump redirection will no longer work against enemies that are immune to missile lock - Last Resort Pod now fires faster in bursts of 5 with lower damage but more numerous shots
- Taking heart damage now auto charges Last Resort Pod to full
- Thanatos Turbine now only grants +200 charge to your active on heart damage and no longer increases charge count if stacked
- Lowered Hyper Shield charge requirement
- Hyper Shield gains charge faster from shield regeneration now
- Increased Hyper Shield duration (15s, was 9)
- Decreased Reverse G-Field duration (12s, was 15)
- Reverse G-Field is now tier 4 (was 3)
- Missile Hard-Points is now tier 3 (was 4)
- Gunships can no longer dodge jump if they are already dying or their boosters have been taken out
- Fixed a rare bug where the store ship would obscure shop chest prices (?)
- Fixed missing frame on Rainbow Unicorn Flamingo item anim - Fixed an possible issue where sticky shot chance might interfere with explosive damage actives
- Fixed nuke base angular shield not being displaced correctly when looping around the zone
- Improved some tooltipps
- Fixed some typos