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Hey there ManaBrent, I got your game for judging so here are some of my thoughts. The unique mechanics fit the game's story and each puzzle felt good to solve. Add in the well thought-out maps and creepy music, and it made for an enjoyable and polished game.

Sending out Rebertha's spirit to solve puzzles turned the basic idea of saving the villagers into a brain-teasing quest. And having ostriches be the danger instead of a scary shadow monster made me laugh (before they kicked my poor body down to 10 HP...)! The fact that you could dodge around spirit dangers and barriers in the living form and being able to heal meant that I could try a few things before solving the puzzles, which was nice. I did have issues with the interior maps though. It was an interesting use of a 3D plugin, but it was a bit tough for me to see what was going on. Especially in the maze house, the shifting camera turned my understanding of the map upside-down and made me feel annoyed instead of challenged during the chase. 

Overall, you made an interesting puzzle game that had me grinning when I'd come across the funny thoughts and dialogue of all the different villagers. While there were a few points that felt a bit more challenging than they needed to be, the game is a fully formed idea that fans of unusual puzzle mechanics should play.

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Thanks for taking the time to give this feedback, and for playing the game!