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Well put together, and feels good to play. Despite the randomness, it never felt unfair. If anything, I echo what some others have said that the magic attacks the player has may be overpowers but I don't think I'd get rid of them (maybe just make a sword attack more likely to be rolled).

I'm not sure how you could do it, but I would greatly appreciate a way to predict where enemies will move to before I finish my turn. As is, it doesn't feel great to be entirely at the mercy of rng during enemy turns unless I run as far away as possible from them.

I'm experimenting on how to show an enemy's range. I'm leaning towards how Fire Emblem shows a character's movement range but I imagine that it's going to be more difficult once I add terrain features like walls that can block movement. Thank you for your feedback!