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Oh, you can try, if you want a game that takes an hour to load on a gigabit internet connection, uses 64GB of RAM and crawls on the latest Intel CPU. Enjoy.

I'm thinking of investing in a browser games site, and I want to know the max size of browser games.

My opinion may seem superficial because I'm not a programmer, I'm just wondering how far browser games can go and will compete with games that require a download (after years later), or it's already reaching to it's limits.

Theoretically browser games can reach the quality of native games. The problem is the average user’s hardware.

Usually sites put size limits to save money, and to provide a better experience, as users won’t have to wait hours for each game they want to play.

So if in 10 years everyone has hardware that is 100x as fast, then browser games would be able to increase in quality.

This is all speculation though, who knows what might actually happen.

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There's no hard limit, but by the time you get within an order of magnitude from the itch.io quota, your web game is way too big. They can't compete with downloadable games from a technical standpoint. That's not their strong point, and not what people expect from them.

Edit: and by the time computers and networks are 100x faster, downloadable games will also raise the bar. Just no.

Thanks to both of you, what you want to communicate is that websites can make the game size infinite, but it's users' devices that limit that, and the websites has no programming limitations, right? so the site's games will witness a development every while, but in a small way?.

Yes. Except the vast majority of people have old computers, older browsers, and slow, unreliable internet connections. So even now, every time you "raise the bar" you leave lost and lots of potential players behind.

Just learn to optimize.