Looking forward to it! The calm isolation is what made exploring such a unique experience in OGTR so I applaud your design goals. Btw, I did manage to get the secret I was referencing, by pushing back/jump instead of side/jump from the ledge, which helped jump past the invisible collision, so desire satiated heh. Would love some old school sound effects when the secrets are found, if you're game ^^ Oh also, a reload checkpoint option in the menu would be helpful, because I got stuck in floating animation loops and behind some geometry meaning I had to quit and start a new game.