Unfortunately not, this was made with Adventure Game Studio a long time ago, which doesn't support exporting to Mac.
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Thanks for the report. This can happen if the framerate is low - the climbing system times out before reaching the top of the ledge. We're working on a fix. In the meantime, have you tried running the game at something lower than 1080p, or switching to low quality in the pause menu?
Thanks! And on a trackpad, nice! Will check out that ledge, there are some places like that which are a bit funky yeah, gonna fix those for v1.1. I'll ping you on twitter when it's ready for testing then, thanks for offering!
That's fair. You were looking for a faithful recreation of the original games, and I don't disagree that the game could be more challenging and polished, but that was out of the scope I decided on for a small gamejam project to do by myself on the weekends. And I like the modern games too, so it's a mix of both styles sometimes. If I end up making more levels I'd definitely look into improving the gameplay mechanics, but for now this is what it is, and I'm pleased with it.
You do make a good point about the auto-ledge-grab, it messes me up sometimes too, and it just occured to me I could add a toggle for that in the next update, for people who prefer a manual climbing experience. The ledges I planned on improving too as I was forced to move some of them around on the last day of dev, so they could use another QA pass. And I'm looking into the occasional movement glitches with the creator of the climbing system.
Thanks for playing and taking the time to write down your thoughts 👍
Cool! I like the atmosphere in the game, the cave entrance looked very spooky, and coming into the clearing after finding the keys was a great reveal. I couldn't make it across the logs, the jumping is a bit too unpredictable to be accurate, but up to there it was pretty nice for a genre you don't normally do 👍
Thank you so much! That feeling of calm isolated exploration was central to my idea, definitely. It's also why I didn't want to add any dialogue or too much narrative to distract from the player's exploration. I'm glad you feel I succeeded in that regard.
If you're going back to hunt for secrets, I'd wait until v1.1 due soon, I'll add more of them then ;) as well as fix the crouch button and the janky ledges, thanks for reporting!