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hedgefield

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A member registered Jun 20, 2014 · View creator page →

Creator of

Recent community posts

Hi, unfortunately there isn't, but thank you for asking, that's a feature I'll take into account for future releases.

Thanks! Glad you liked it, and could appreciate the details, intentional or not ha

Oh that’s really helpful, it might be a flag that only gets set if you talk to Callum, I’ll check that out, thanks!

Oh weird! That used to work. I’ll look into it.

Thanks so much, glad you liked it!

This is an incredible initiative. I'm happy to add https://hedgefield.itch.io/hollandhill to the bundle.

It is only a demo for now.

Oh weird! I’ve not seen that happen before. Sorry to hear that, but thanks for reporting. I hope you still enjoyed the experience. You were almost done anyway.

Thanks a lot!

Thanks so much! I look forward to making more like this as well.

Thanks, it did!

Great thanks! It was made in Unity, and the other things I used in the making can be found in the credits section at the bottom of the in-game pause menu.

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Thanks so much!

Great, thanks for the video!

Thank you so much! I’m glad you enjoyed it.

It's possible to pass the blades by crouching directly under the intersecting spaces between the blades. But I could edit the colliders to make it a little easier. Glad you enjoyed the game otherwise!


Thanks!

Thanks!

Awesome, thanks for the video!

This should be fixed now in v1.4!

I've uploaded a new version that hopefully finally fixes the climbing bug, let me know if it worked for you

Thanks for the feedback, I uploaded a new build that hopefully fixes it for you!

Unfortunately not, this was made with Adventure Game Studio a long time ago, which doesn't support exporting to Mac.

Dang that sucks, I thought I had found the solution in 1.1. I'll try to find out if this was a regression or whether there is another cause.

Lovely to hear, thanks for playing!

That's awesome, glad you made this great little game :D

This was really cool! I love the clean aesthetic of the environments, and it had a little bit of everything that makes Tomb Raider fun. 

Thanks, awesome video!

Cool thanks!

Awesome, glad you enjoyed it, and thanks for the video!

That's good to know, though the climbing system should work regardless of the framerate, so we're trying alternative approaches for setting the position to hopefully fix this.

Thanks for the report. This can happen if the framerate is low - the climbing system times out before reaching the top of the ledge. We're working on a fix. In the meantime, have you tried running the game at something lower than  1080p, or switching to low quality in the pause menu?

Awesome, thanks!

Thanks, glad you liked it! And thanks for the video. I'll think about making more levels :)

Thanks bud! I have some ideas cooking where I can definitely use these mechanics now that they've proven to be good and practical, would love to chat about them when you're back :)

Thanks! And on a trackpad, nice! Will check out that ledge, there are some places like that which are a bit funky yeah, gonna fix those for v1.1. I'll ping you on twitter when it's ready for testing then, thanks for offering!

Thanks, glad to hear it!

Yeah, spotted that one too 😂Will be fixed in v1.1.

Thanks for playing! There is indeed a bug with the climbing in certain framerates, looking into it.

Thanks for reporting, it's a known bug with low framerates that we intend to fix in a future update.