Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

hedgefield

97
Posts
13
Topics
390
Followers
240
Following
A member registered Jun 20, 2014 · View creator page →

Creator of

Recent community posts

Thank you for the kind words, glad you enjoyed it! And you're right, Nora and this were both submitted to the Tomb Raider gamejam, it's fun to see we had similar ideas.

A few hints for the secrets:
1: the desert sands are keeping this one safe
2: don't rush through the entrance
3: instead of climbing up, climb down
4: carelessly left in a passageway (can I guess that this is the one you found?)
5: don't get distracted by the treasure

Awesome game! The car controls pretty smoothly, driving around was fun. I wish I had a little bit more control to dodge the drone shots, sometimes when I aim up to shoot drones I can't really see the ground anymore. Maybe if aiming vertically didn't move the camera so much it would be nicer. But the atmosphere is great and I love all the challenges. Would be cool if unlocking all of them gave me extra lives. Nice job! Very polished for a jam game.

Thanks for checking it out, and I agree! I’m still trying to get to that really dense forest vibe with branches and plants and moss etc, but performance degrades with every new type of foliage I add, so it’s a balance between optimizing and adding new stuff, but I keep trying!

Thanks so much! I really appreciate you taking the time to play and share your thoughts. I was thinking the same things, I definitely want to expand on the weather, add water, structures and little challenges for exploring. Hopefully soon!

I can understand that, have had the same with the two previous thirdperson systems I bought, but so far I've stuck with Climbing System ha. At least it's on discount for Black Friday ;)
Cheers!

Awesome, thank you! And good luck on your own game! The Climbing System is really ace, it has improved a bunch since I used it here. Let me know when you get around to making something with it.

Hi, unfortunately there isn't, but thank you for asking, that's a feature I'll take into account for future releases.

Thanks! Glad you liked it, and could appreciate the details, intentional or not ha

Oh that’s really helpful, it might be a flag that only gets set if you talk to Callum, I’ll check that out, thanks!

Oh weird! That used to work. I’ll look into it.

Thanks so much, glad you liked it!

This is an incredible initiative. I'm happy to add https://hedgefield.itch.io/hollandhill to the bundle.

It is only a demo for now.

Oh weird! I’ve not seen that happen before. Sorry to hear that, but thanks for reporting. I hope you still enjoyed the experience. You were almost done anyway.

Thanks a lot!

Thanks so much! I look forward to making more like this as well.

Thanks, it did!

Great thanks! It was made in Unity, and the other things I used in the making can be found in the credits section at the bottom of the in-game pause menu.

(1 edit)

Thanks so much!

Great, thanks for the video!

Thank you so much! I’m glad you enjoyed it.

It's possible to pass the blades by crouching directly under the intersecting spaces between the blades. But I could edit the colliders to make it a little easier. Glad you enjoyed the game otherwise!


Thanks!

Thanks!

Awesome, thanks for the video!

This should be fixed now in v1.4!

I've uploaded a new version that hopefully finally fixes the climbing bug, let me know if it worked for you

Thanks for the feedback, I uploaded a new build that hopefully fixes it for you!

Unfortunately not, this was made with Adventure Game Studio a long time ago, which doesn't support exporting to Mac.

Dang that sucks, I thought I had found the solution in 1.1. I'll try to find out if this was a regression or whether there is another cause.

Lovely to hear, thanks for playing!

That's awesome, glad you made this great little game :D

This was really cool! I love the clean aesthetic of the environments, and it had a little bit of everything that makes Tomb Raider fun. 

Thanks, awesome video!

Cool thanks!

Awesome, glad you enjoyed it, and thanks for the video!

That's good to know, though the climbing system should work regardless of the framerate, so we're trying alternative approaches for setting the position to hopefully fix this.

Thanks for the report. This can happen if the framerate is low - the climbing system times out before reaching the top of the ledge. We're working on a fix. In the meantime, have you tried running the game at something lower than  1080p, or switching to low quality in the pause menu?

Awesome, thanks!

Thanks, glad you liked it! And thanks for the video. I'll think about making more levels :)