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Recent community posts

Cool! Thanks so much for doing this and taking the time! It really motivates me to keep up the development.

Haha, good choice! Wouldn't want you to have to start avoiding your own cellar.

This is amazing! Great art style and fun puzzle mechanics. Really polished-looking. Would play a full version of this. The only difficult thing was to understand when the state of the puzzle gets reset exactly. I guess it's when you break a connection? When I hooked up rooms one by one the player kept his position in the puzzle, but when I shuffle stuff around too much and connections break then it gets reset? Anyway, really cool!

Glad to hear it! And thanks for making a video, that was geat!

That was fun! The driving physics are a bit finicky, but it added to the intensity (and the hilarity). I like the twist introduced in level 3.

Hey there! The opening credits track is a placeholder that came from the Back To The Future soundtrack, any other music I'm not sure. You're probably fine, but if you're worried you could just mute it when you record, there are no sound effects or speech anyway. Thanks for wanting to take the time to make a video anyway!

Hey Will, thanks for the kind words! It's so great to hear you enjoyed the demo, and thanks for making a Let's Play of it, it was really fun to watch, and gave me some new ideas. Seeing people play the game and get excited makes me excited to continue working on it :)

When there is something new to play I'll definitely let you know!

Awesome! Thanks for checking it out and making a video, and I'm glad you enjoyed it!

All fixed now!

Thanks! Yeah I noticed the conversation with Marge still has a few quirks, I'll fix those soon. And thanks for the heads-up on that dll, I just upgraded the project to the latest version of Unity to make this build, so maybe something went wrong there.