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Phoenix Crystal

by chaucer

Hey there chaucer, thanks for submitting a project to the 2022 IGMC. I'm Drifty and I was asked to judge your game in round one of the IGMC 2022 game jam. Here's some feedback about your project.

The scrolling text... Being self-aware of the extremely fast scrolling text doesn't change the fact that you still used it,  multiple times, lol. XD

It's cool to see the use of scenematics in MV/Z3D.

Making the action button the same button to jump is a mistake. It's so frustrating to try to interact with an object, like the treasure chest. I keep trying to open it, but instead the controls have me jumping all over the map.

Jumping feels is way too floaty.

How is someone without a controller supposed to play this game? I'm unable to find the controls for moving the character and camera in the 3D sections of this game. It's a good thing I just happen to have a controller I guess.

I like that you tried to make a custom battle system, but it feels very incomplete.

The game kind of feels all over the place. Instead of doing something specific really well, this game tries to do a ton of things, but unfortunately they mostly feel clunky and unpolished.

As a personal opinion I'm not a fan of all the fourth wall breaking. Immersion is very important.

The battle system is really weird and it's hard to understand the correct way to do things.

I encountered a TypeError crash when trying to use skills in combat. (Cannot read property 'start' of undefined)

I think that you'd have made a better experience for the player if you would have really focused on one of the systems instead of trying to make so many half baked systems.

Is this a 3D platformer? Is this a card game battle system? Is this a traditional RPG? Is this a fourth-wall breaking trope-filled parody? 

The answer is "Yes". It's too bad that it fails to achieve a good gameplay experience on all accounts. 

I hope that you continue to make games and have fun with the process. Maybe narrow the scope of your next project and really nail down the mechanics of one system. Keep up the good work and congrats on submitting a project! :)

-Drifty

(1 edit) (+1)

I only have one thing to say to this! D: It's not MV/Z3D, it's using the rose engine, my own personal 3D renderer( available on my itch.io page ), which was built from scratch! It's quite a bit more flexible than MV/Z3D :D The 3D platformer bit is just a preview of what's coming for the rose engine soon enough, like you said though it's incomplete, there's quite a bit of work that still needs to be done.


Thanks for the rest of the review though! It was fair the game was rushed, i spent the only the last two weeks of the jam working on this game lol. The battle system was shoehorned in from cyanima, but as I was so short on time I didn't have time to fix all the errors that occured migrating the engine from MV to MZ, also I didn't have time to flesh out the battle system either ^^; Im sure the game could have been better if i focused on one aspect lol, but this was just for fun, and advertisement for my 3D renderer honestly.