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Figuring out how to play needs to be a lot clearer. It took me several restarts to understand what was meant by "get the room layouts to match". A few small levels of tutorial would help immensely here. The general idea is neat, but once you know what to do it's becomes tedious maneuvering around the rooms to get them to match each other. Maybe if the goal was to get each room into a particular layout, or if the game rolled a layout that you had to get the others to match up with. Also the slot machines feel a bit unfair - as a player I know what I want the rooms to look like, but I am at the mercy of RNG for what the slot machine will do and it doesn't much change how I interact with the game.

Aesthetics are very nice, though I would like the player to stand out a bit more from the rest of the level. When not moving, I find it easy to lose where I am.

Thanks so much for the great feedback!