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Hand of the Goddess

by scitydreamer

Hey there scitydreamer, thanks for submitting a project to the 2022 IGMC. I'm Drifty and I was asked to judge your game in round one of the IGMC 2022 game jam. Here's some feedback about your project.

Questionable themes but there's nothing wrong with a theme, it's the content that matters. 

I love the sloppily drawn font, iconset and art style in this game.

I find it interesting that the main hero you play as, is a silent protaganist(mostly) but he has a constant inner monologue. 

It seems a bit like he's schitsophrenic or has some other mental issues and it's confusing at the beginning but the more you play, the more it all starts to make sense.

Good use of filters to focus on the text when it's time to read the story and not be distracted.

All of the characters feel much different from one another and I think that you've done a good job at making characters that don't all feel like the same person talking.

As the story goes on you get more of an understanding as to what has happened in the past and what is currently happening in the story.

The game has a good sense of mystery and builds up to a satisfying ending. (I wonder if there is a twist ending that I missed?)

I can't really say much without spoiling too much, but I think that you've done a good job with the pacing and storytelling. It's odd and confusing, but in a good way.

The art style stays consistent through-out the game which I appreciate.

It's very interesting how you subtly changed the skills through the game. Very cool!

The battles are balanced, challenging and require strategy to win and they did not feel overly difficult.

The final fight is very satisfying.


There is so much done right in this project and overall you've done a great job. I look forward to seeing what you come up with in the future. Keep up the good work scitydreamer!

-Drifty

(+1)

Thank you for the concise review!