Cool smooth animations and satisfying music.
Some more levels or bosses and this game will be perfect.
Good job!
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 4.077 | 4.077 |
Use of the Limitation | #6 | 4.308 | 4.308 |
Presentation | #11 | 4.154 | 4.154 |
Enjoyment | #12 | 3.692 | 3.692 |
Concept | #14 | 4.154 | 4.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Art & Animation: ouriel; Music & SFX: Rob_64; Code & Design: DeepOcean (find us on itch.io!)
Software used
Godot, Reaper, Clip Studio Paint
Use of the limitation
The game was meant to have 3 inputs (but only 2 actually work...) they are: next and select. For navigating menus to control the game. Mouse controls are disabled.
Cookies eaten
40
Cool smooth animations and satisfying music.
Some more levels or bosses and this game will be perfect.
Good job!
The art and music are really cool, and I was impressed by how smooth the animations are. The combat's fun and it'd be nice to see an expanded version or different game that uses the same mechanics. It's interesting how your past actions matter a lot when picking a new action as a result of the casting mechanic.
I like the concept and the animations are wonderful. On a blind run I had no idea what was going on, but after reading the description it was pretty good. I feel this is a prototype for a much better game, though, but perfectly acceptable for a jam game.
Wow, where do I begin. The art and animations are some of the best i've seen in a game jam. The music is such a vibe, and once I learned how to really play, the game's concept was very entertaining. I just wish there were more battles, but I could only imagine how much work it took to get just this one! Overall, one of the more memorable games I've played at a jam!
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