Your game cover draws attention! =)
A nice to play game. It is unfortunite I don't have player 2 by my side :/
Good work 👍🏻
Criteria | Rank | Score* | Raw Score |
Graphics | #90 | 2.963 | 3.313 |
Fun and Game Design | #109 | 2.627 | 2.938 |
Theme | #119 | 2.907 | 3.250 |
Overall | #124 | 2.661 | 2.975 |
Audio | #135 | 2.348 | 2.625 |
Originality & Innovation | #165 | 2.460 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Your game cover draws attention! =)
A nice to play game. It is unfortunite I don't have player 2 by my side :/
Good work 👍🏻
Nice game :) It was a little challanging for me but totally doable and really fun.
The animation of the players when you finish a level is really cute. Maybe you could add some more levels and different other mechanics to the game in the future, I would like to play a longer version of this. Maybe something like moving platforms, enemies that are active when a button is pressed or projectile shooting cannons, etc...
(P.s. I would appreciate it if you could try out my game)
I died a lot of time but it was still very enjoyable.
Keep up the good work :)
This game is very fun ! A little bit challenging but it's okay :) The graphics are really cute and the chiptune is very good ;) Congrats for this game !
(Maybe you could rate mine ?)
I think that the game is very interesting in one player mode, 'cause the clever design lets you clear the levels even without having someone to play with... And that's a feature for me! This way you can play the game with a different approach: in two players mode you can walk around without worrying too much, while in single player you have to be careful and put your hands on the keyboard in certain ways in order to overcome the challenges. This reminds me of Zelda Triforce Heroes, where the one-player version of the game was harder than the multi, but still beatable! :D
That's a clever idea to make it necessary to have two players to complete it. I didn't have a second player so I used both lots of controls. But I couldn't get the wasd player away from the start position. I like the death effect, I used it many times to restart haha.
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