Short wall today. First things first, I like the new visual style! It's easier to tell the action apart from background now, and overall I just think it looks a bit nicer. The spotlight is a bit odd, having just a circle around is more what I had expected, but I wouldn't say it's bad. It's just unexpected. I only had time for a quick run, but the axe is cool, and being able to upgrade based on damage type is interesting as well. I noticed that some upgrades are kind of garbage now though, like make all ice do 1 more damage. It's only usecase would be if you have a massive (and then i mean massive) amount of low damage dealing ice spells, because then the stacking would be worth it. Might work in full game, idk.
An idea for the idea pile: having areal spells change the shots that pass through them.
Really looking forward to the full release!