Thanks Knight! I really appreciate your comment and I agree with a lot of your points.
Celestial Crusaders is on hiatus. Tri-Storm Studios leader Connor Ludovice is pretty busy at the moment and we intend on doing some animation projects on his Youtube channel pretty soon and start a Patreon to get some money rolling in so that we can try Celestial Crusaders again. I also believe we'll be going for a more hires look for Celestial Crusaders in the future.
I don't believe the project has been abandoned but Connor and I have some things to sort out before we return to the project.
Boss bullet "milking" is also something that was on my mind during development, a shorter timer or a slightly altered scoring system would probably fix this issue. As for the bonus rounds I was considering an entirely new set of patterns.
With Bonus rounds I've made them pass way faster than the ordinary rounds (double speed), this is of course with the exception of the boss who has the same health but faster bullets. New patterns AND 1 hit would probably be too much. New Patterns and normal hits would be better but I think that would defeat the point of a bonus round (Although I might make an exception for the TLB). There's a certain degree of excitement from battling a super hard version of a boss one is already familiar enough with at only 1hp to get insane rewards and that's something I love about the bonus rounds in CCrusaders. Fighting a boss twice is a pretty unique and personally I stand with it, casuals won't take issue with it. Boss Timer and Half Health would probably the issues.
I'm rambling now. Anyways thanks so much!
Is there anywhere I can watch your videos of you playing the game? I'd love to watch!
I'm also currently developing a metroidvania called "Super DynoStory". If you're interested I'd be happy to give you an early preview of the near complete final game. :)