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Just discovered this today and bought it with a little donation. I was searching for a tool like this for ages. FPSC wasnt what i needed, RGM was too buggy, your tool ist just right :) 


I think what would really be great was if there was some kind of demo-game with all the features possible, that you can open and edit in the Editor. Nothing artistically, just basic stuff, one enemy, a room, some triggers and sounds etc.

Also - as i like to have my FPS games as bloody as possible, Gibs and bloodsplats to walls would be nice, everything like the over the top Brutal Doom :)

Again, you did a really, really nice job with that! Huge respect!

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Gibs can be done by using state machines.

Bloodsplats are a big no-no. There literally is too much work for decals on walls. Bullet holes are small and can be put without any troubles but bloodsplats demand more accurate positioning and polygon splitting.

Thanks for your answer! i'll have a look at state machines then. Would they work with different death animations, too? would be cool if the damage weapons make could result in different death animations. a bullet is a basic death but a rocket launcher blows up everything

There is still no manual on FSM as of now, but I think randomized death animations should work fine when using "RANDOM" action command.

Death animations depending on weapon used are somewhat possible by using variables but there are some caveats, so I wouldn't try doing it. 

also, are flickering lights a thing? or switches in general?

(1 edit)

No. Flicjering is not possible atm. Switches are possible though through usable decorations and scripts.