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Thanks for your answer! i'll have a look at state machines then. Would they work with different death animations, too? would be cool if the damage weapons make could result in different death animations. a bullet is a basic death but a rocket launcher blows up everything

There is still no manual on FSM as of now, but I think randomized death animations should work fine when using "RANDOM" action command.

Death animations depending on weapon used are somewhat possible by using variables but there are some caveats, so I wouldn't try doing it.