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my goodness it's a finished game. Shovel knight (specter knight) mixed with hollow knight aesthetic mixed with dark souls locking mechanic (only slightly joking). It's crazy one person did this, what plugins (if any) did you use? How do you decide locking?

(3 edits) (+1)

Thank you for playing! I did all the code myself, no plugins, just godot. For the locking I just keep a list of enemies that are within range (using Area2D node) and calculate the closest one