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Nice to see I am not the only one who's brain went to cultists sacrificing themselves! It took me a little bit to figure out that I was supposed to be piling up my bodies, but after that the game really started to kick in.  A small tutorial portion would probably help clear that up, but hey this is a game jam so get done what ya can get done right.  I like the different dying effects based on environment, could see some extra potential in there for puzzle mechanics! Great job! 

Indeed, cultists really got stuck in my ideas process when thinking of ideas for this so I just ran with it aha. I agree with you a tutorial portion is definitely needed,  I'm intending to continue development on this and I will definitely keep this in mind for when I continue. Awesome I'm glad you noticed them I had a bug up till late development where the animations would just play the first and last frame I'm so glad I put the time in to fix it during the jam! I have a lot more ideas for interactions between the cultists and mechanics.  I appreciate the constructive criticism and kind words  :D