Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)(-1)

Hi Binary! (can't easily find your name, mr. Author 😉)
I'm reading the book, and I think I have issues with the "Move" term, and a particular paragraph:

So, we have "moves" that are "GM actions" (and, from what I understand, they are almost interchangeable with "GM enemy activations"). Then, the word Move is used also for the Move Move (!), that here I will call "Relocate", so there's no confusion about it (and, of course I humbly suggest you to find another term for the move-activation and/or for the move-move).

Said so, I read that I can activate a single enemy multiple times in my GM turn (and, of course, also as "reactive moves" from a Ace consequence). So, why to put the last part of the paragraph "The first time any given enemy is activated on the GM Ture, it may use two Moves instead of one"? I mean, if I want to make my enemy to do a couple of things in a single GM round, I could simply activate it two times (I can virtually do it infinite times). If, instead, you were meaning that with a single Move I can do 2x Relocate move, then of course it's a different thing, and in this latter case it's unclear from the paragraph.

So, in short: use different terms could be useful, AND, if I can activate infinite time an enemy, then it's redundant to specify I can do two moves with the first single one activation.

Thanks for the attention, and the eventual clarification. PS: I think you did a cool, pretty light, mecha-game; I love the exact amount of crunchiness you put in, and the usage of the tags. I hope it will stay fast at the table, I'd love to test it with my friends sooner or later. 

Andrea

(1 edit) (+1)

Thank you so much, I appreciate the kind words! (And yes, I’m weird about putting my real name all over stuff. Might get over it, might not. We’ll see.)

I actually completely agree with this, Move (a thing an enemy can do) vs. Move (literally moving) is one of those things that’s been rubbing at me for awhile. I’m in the middle of editing/etc for v1.0 so I’m probably going to clarify that in one direction or another.

As per your distinction, for the purposes of answering this question I’m going to call the first kind an Action and the second kind Relocate.

How this works is:

  • You can activate one enemy per PC on the GM Turn (including activating the same enemy multiple times).
  • The first time you activate an enemy on the GM Turn, it can take two Actions (Attack, Relocate, etc).
  • Every time past that, it can take one Action.

This means that if activated once, the enemy will take two Actions. If activated twice, the enemy will take a third action that GM Turn, and so on. This is a significantly diminished return if the GM has to activate an enemy multiple times, and if players don’t bother to move out of enemies’ range it also gives the GM the ability to do something else in addition to attack (like Endure, Shield, Reinforce, etc) without spending another Activation.

Does that make sense?

(+1)(-1)

Ok, thanks for the fast answer. Nice, understood. Indeed, those are the rules I find at page 15. While I'm usually a fan about the rules being repeated along the pages, in this case probably you could simplify the Moves paragraph at page 17, and eventually put a link to page 15 if someone want to deepen the whole activation part.

And thanks for the clarification about the "Relocate" part.