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What you could MAYBE do, while keeping up the phantoms-through-the-wall-mechanic is, that you test each frame each phantom if it currently is in collision with a wall… if it is, half its speed. then they get a bit slowed down while passing through solid stone, but still don’t have to obey the labyrinth paths.

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That's a good idea! Thank you for the suggestion. It's my first game jam, so I was trying to just complete it in time.

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…and you can be proud of the results! It’s a hard challenge to create something in 3 hours - you need to focus extremely hard, every minute counts. Wasting only 2 minutes on something costs more than 1% of your total dev time. Join the Tri week by week whenever you have time at the weekend - you will be amazed how FAST you improve. Wait for the theme. Watch the voting - you can start thinking about it way before. Then sleep over it. Draw on paper, make a plan. When you think, you got it, boot the pc and set the keyboard on fire ;-) Ppl tend to underestimate how much time is saved, when they have a draft of the playing field drawn at a sheet of paper. You just “know” where to put which piece. no more thinking, just implementing.

Ok, thank you! I will follow that advice.