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A jam submission

Phantom Bomb RunnerView game page

Dodge the Phantoms to reach the Defuse
Submitted by TheCoder12345324 — 16 hours, 18 minutes before the deadline
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Phantom Bomb Runner's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#192.0062.167
How much do you enjoy the game overall?#222.0832.250
How well does the game fit the themes?#222.3922.583
Gameplay#222.0832.250
Overall#232.0682.233
Visuals#251.7741.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted

Cool concept! I like the interpretation of the theme! It was pretty fun and very well made for a 3 hour project!

Developer(+1)

Thank you!

Submitted

audio was way too loud :( ouch

Submitted

Cool idea . 

I think there is a lot to do with this concept , i didnt drop bombs at first . so my first run went straight with running from the enemies .

Cool entry .

Developer

Thank you!

Submitted

Interesting idea, but I think the phantoms are too powerful when they don't care about the walls but you do. Seems the best strategy is to not actually drop bombs and just try to outrun them instead.

Developer

Thank you. I will think about making the phantoms less powerful once the jam is over. The thing with it is finding the optimum path to utilize your bombs as much as possible while reaching the end.

Submitted

What you could MAYBE do, while keeping up the phantoms-through-the-wall-mechanic is, that you test each frame each phantom if it currently is in collision with a wall… if it is, half its speed. then they get a bit slowed down while passing through solid stone, but still don’t have to obey the labyrinth paths.

Developer(+1)

That's a good idea! Thank you for the suggestion. It's my first game jam, so I was trying to just complete it in time.

Submitted (1 edit)

…and you can be proud of the results! It’s a hard challenge to create something in 3 hours - you need to focus extremely hard, every minute counts. Wasting only 2 minutes on something costs more than 1% of your total dev time. Join the Tri week by week whenever you have time at the weekend - you will be amazed how FAST you improve. Wait for the theme. Watch the voting - you can start thinking about it way before. Then sleep over it. Draw on paper, make a plan. When you think, you got it, boot the pc and set the keyboard on fire ;-) Ppl tend to underestimate how much time is saved, when they have a draft of the playing field drawn at a sheet of paper. You just “know” where to put which piece. no more thinking, just implementing.

Developer

Ok, thank you! I will follow that advice.

Submitted

Needed a bit to understand how “dropping” a bomb works. I hate those phantoms - it’s getting closer and closer - not the perfect match for the theme but still fun!

Developer

Okay, I will try to make the controls a bit clearer from now on. Thank you for the feedback!