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Oh, no! That should not happen, the end should be a cutscene, I won't make spoilers but I'll work on that, thanks for checking my game though!

(+1)

No problem. It was actually fun and I enjoyed the water reflections a lot. I do think the game was unnecessarily challenging at times like getting hit by bullets from enemies off the screen. Also sometimes a bullet would get "lost" and then when a new enemy would target you it would turn into a heat seeking missile. Also I was trying to figure out how you set up the velocity of the bullets. I wrote a macro to spam jump and V and found that occasionally the speed of the projectiles would increase if you spammed too rapidly. Not sure how those two would be tied together, and it wasn't consistent, but figured I'd mention it

I'll try to extend the game after the jam is over, I wasn't expecting to receive this much of positive feedback, thank you ollie!
I'll look into it and do my best to improve the gameplay, it surely is a hard game.
Your comment made me laugh tho, I know bouncing bullets all around might seem weird 😂 but I truly didn't have time to add more enemies or even introduce to the story why that happens, I'll drop an easier update with smoother physics after the jam is done! Appreciate the comment