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(3 edits)

Hello there! Your game seems quite promising for me since i love some physcal puzzles. Some feedback:

1. Some levels look like almost direct quotes from The Incredible Machine series.

2. Many levels teach you how to use obvious mechanisms, and then the 'magical' levels abruptly appear with different spells and so on. And it is not that obvious! I mean that probably you have to add more simple 'tutorial' puzzles on magical features, since the mechanical things are clearer.

3. The hand-written font is REALLY hard to read. REALLY.

4. The transformation interface is inconvenient in my mind. Even in old 'The Incredible Machine' games you are able to transform parts 'ad hoc' without using some side menu, as far as i remember.

5. Maybe you have to try more 'obvious' and 'self-explayning' button for starting the simulation. Current 'moon' button is really small and its placement doesn't seem to be 'logical' for such an important button. IMHO.

I hope this feedback may be useful for you.

(1 edit)

Hi there! Thanks for the feedback.

I also have a hard time with the cursive font, & there's a toggle for it in Settings. With that turned off, anything that uses it (codex, etc) will be switched to the block font automatically.

Every part transformation has a keyboard equivalent - the panel is intended to be a point of reference for learning those keys (or a backup if you don't want to touch the keyboard). Each of the transform buttons' tooltips lists its key, and they're all clustered around WASD for easy access. It should be pretty easy to add a menu with a keyboard/mouse diagram to show the currently mapped controls too.

We actually meant to redesign the moon icon before release and/or highlight it with the same effect we use for the puzzle description button for the first puzzle. I definitely agree that it doesn't really tell you anything about what it does and we'll be changing it for the next patch.